I mentioned previously that I had backed the Kickstarter for HexTCG: the Extended Art Urunaaz in the Dragon Blood Starter caught my eye early on, and memories of this were jogged recently by the news and spoiler from the Dragon Lord Dinner of the Sapphire Dragon “ Zeeduâ€. This is for illustrative purposes only – the exact look of the Extended Art cards will likely vary. For reference, the mockups have been overlaid on to the un-extended art version of the card. This article will take a look at the images we have seen so far and, hopefully, spark a discussion on whether it will be desirable to unlock the Extend Art and the type of “Easter Eggs†we might expect to reveal within the larger piece of card art.ĭisclaimer: the cards below have been mocked-up using the full-art images taken from the site and overlaid on the card.   The complexity and difficulty to unlocking these art features isn’t known yet, but based on the full art revealed on the website we do have a pretty good understanding of how some of the Extended Art might look. an Extended Art Foil Effect card). It appears that every piece of card art for Hex has either been drawn with the Extended Art in-mind, or with the full art being cropped, to hide an element of the art to allow the art to fit within the card frame. I am an avid collector at heart loving alternate art, extended art, foil and any other promo card! It shouldn’t be hard to understand why my $500 pledge for the kick-starter went against 2 of the collector tiers This is my first article focussed on HexTCG and I am excited to start expanding (no pun intended!) on the original Extended Art feature.Įach card in HexTCG has a “Double Back”, listing a set of challenges that enable the unlocking of a Foil effect, Extended Art, or both (i.e. Perhaps more importantly this article also showed the Extended Art and sparked a discussion about this rarely discussed feature within HexTCG.Īs a brief interlude, I am Hammer, and I have been playing TCG’s and dTCG’s for more than 10 years. All attack and defense from each troop is added for the new troop’s defense, and any abilities any one troop has are retained on the new troop.Ī recent article here on Hex Vault showed a somewhat forgotten image of the Set 1 art for the Wild PvP troop “Pack Raptor†(rather than the Kickstarter Exclusive Alternate Art version). The divided troops will also have and abilities the original troop had, and they share their “state†(attacking, blocking, exhausted) with the original troop.Ĭombine – combine all other troops in play under your control with the same name into one troop. The idea involves adding 2 keywords – Divide and Combine.ĭivide X – this troop splits into X troops, with the original attack and defense evenly divided (or unevenly, if it’s not an even division) among those X troops. The idea around this mechanic is to help make a traditional “slime monsterâ€, though it could be used for any number of unique creatures – including vickrpg’s original idea of a “band†troop where the band splits off into its individual members. It was going off of an idea vickrpg had of a “splitting†troop. Greetings, and welcome to my guest “Card Mechanics” article on Hex Vault! Colin asked me to write up a more thorough concept design of a mechanic I proposed on the forums.